Designing for Emergence
Designing for emergence means intervening in a complex system while it is changing. Work with its existing relationships, try provisional changes, observe the response, and revise the approach as new patterns develop.
THE IDEA
Designing for emergence
In his 2007 Harvard Business Review article with Mary Boone, Dave Snowden described a complex context this way:
“In a complicated context, at least one right answer exists. In a complex context, however, right answers can’t be ferreted out. It’s like the difference between, say, a Ferrari and the Brazilian rainforest. Ferraris are complicated machines, but an expert mechanic can take one apart and reassemble it without changing a thing. The car is static, and the whole is the sum of its parts. The rainforest, on the other hand, is in constant flux – a species becomes extinct, weather patterns change, an agricultural project reroutes a water source – and the whole is far more than the sum of its parts. This is the realm of “unknown unknowns.”
My colleague and friend John Rendon, who works on these kinds of problems at the scale of governments and nations, has said:
“Complex problems change when you look at them, when you talk with them, and when you engage with them. Interactions are nonlinear and disproportionate; minor changes can have major consequences.” (5)
And so:
“The objective is to attain some ability to ‘steer’ the complex system. But how do we steer a system through a complex, tangled web of interactions?” (6)
Whether applied to self-organized forms of matter-energy or to the unplanned results of human agency, new concepts of (non-linear causality and self-organization) demand a new methodology... a more experimental attitude toward reality and an increased awareness of the potential for self-organization inherent in even the humblest forms of energy. (7)
Designing for emergence means introducing changes into a system already in motion. The aim is to influence how it organizes itself through a set of interacting mechanisms. Here the focus is on complex adaptive systems (CAS) that involve people: settings where participants respond to one another and where wicked problems arise.
A desired future gives the work direction, but a complex system will not necessarily follow a fixed plan. Start by understanding its present relationships and how past events shaped them. Choose mechanisms that might move it toward the desired state, then treat the proposed path as provisional. Revise it as participants respond and conditions change.
Work where the system’s exchanges and negotiations actually happen. A policy or tool changes those interactions and may have effects beyond its immediate purpose. Even a small move can have a large effect, so observing the response is part of the design work.
How to do this?
In a keynote talk at the RSD4 Systemic Design conference 2015, Don Norman, Director of the Design Lab at UC San Diego, provided a thorough and clear definition of complex problems. He then referenced the Yale Economist Charles Lindblom’s concept of ‘muddling through’ as the most effective approach for working on complex problems. Seemingly a surrender to complexity, ‘muddling through’ for Lindblom is not a lack or failure of method, but a system of successive incremental changes – successive small maneuvers that one can do quickly and then assess to move on. The value in Lindblom’s process is that doing real work in the system is the means for making progress. Designing for emergence adds an explicit interest in how those changes interact and produce patterns across the system.
In Design Unbound: Designing for Emergence in a White Water World, John Seely Brown and I elucidate principles and tools for doing this in the chapter devoted to “Designing for Emergence.” We begin by referencing John Holland’s framework of four characteristics that belong to the phenomenon of emergence to talk about mechanisms and systems of mechanisms that work with those characteristics – these are ecologies of change. (8)
When to use it
Urban planning: using small infrastructure changes to influence traffic and community dynamics.
Organizational change: introducing flexible policies and feedback loops to foster a culture of innovation.
Product design: designing digital platforms with evolving features that allow user behavior to shape the ecosystem.
Public health: implementing small, iterative nudges to encourage healthy behaviors in a population.
FROM THEORY TO EVERYDAY LIFE
In practice
Steering Urban Development
A planner tries bike lanes and pedestrian zones in selected parts of a growing city. The planner observes changes in traffic, access, and public-space use, then adjusts the design. The desired result gives the trials direction; local responses help determine the next step.
Designing AI Governance
A social platform introduces a moderation algorithm with a way to review its decisions. Staff observe how users respond and find that some legitimate posts are being removed. They adjust thresholds and review practices, then watch for further effects on users and moderation work.
A MOMENT TO REFLECT
Put it to work.
Identify a complex system in your personal or professional life. What small interventions could you introduce to steer it toward a more desired state?
How can you balance the need for provisional moves with a long-term vision when designing for emergence?
When faced with a seemingly intractable problem, how might you apply the principles of ‘muddling through’ combined with emergence-oriented design?
Often confused with
References
- A Leader's Framework for Decision Making — David J. Snowden and Mary E. Boone (2007)
CONTINUE THE CONVERSATION
Source texts
- Cynefin - Weaving Sense-Making into the Fabric of Our World ED02 (Dave Snowden Sonja Blignaut Zhen Goh)